Why is ff6 good




















Shadow I don't like. He is the "tragic" character of the game, but they concentrated too much on the outside of him than the inside of him if that makes any sense. He's easily ignored though, a side character really. Setzer is another character I really don't like.

Dude's plan is to kidnap an opera singer he thinks is hot and force her to marry him. The guy should be on some sex offenders' list or something, and he's a hero here! I understand it's a joke! But guess I just find it stupid and lame. I agree about the World of Ruin. I think the developers had an idea going on in here, but had trouble executing it.

It tries to give you an "open world" but it isn't really, because it is just a bunch of dungeons you can go through in an optional order, however, as some places are harder than others, then there is, in fact, a bit of logical order to do them in. The storyline gets completely scattered. This would have been, I think, a good place to use the world a bit more, discover what had gone on since the apocalypse.

There is a bit of that anyway, maybe I am being too picky. The red line is lost once the World of Ruin starts. This kind of thing could be used for actual effect, to make the player feel lost and confused as well, to get into WoR is just a bit of a mess really.

I agree on character interaction actually. Something they are still struggling with I feel. It's hard to create an environment where it feels like these people are in this together, they are best friends, brothers, lovers, parents, to each other. I think their interaction is genuinely warm.

They're not the big drama characters, but I think they are very real and their relationship and interaction is good. Keltainentoukokuu , December 9, UTC. Michelrpg Mango, you don't want to waste your time making a valid post, so instead you make a useless post stating you don't want to waste your time posting. Makes perfect sense ;. Now, Keltain, again that was an interesting post.

Sprites are limited of course in showing off emotions, but I don't believe this is an excuse. Other rpg's from this timeline had sprites as well, and some of them managed to pull it off. I know we live in a much more advanced day and age, but it shouldnt have been that difficult to create more sprites for characters Edgar has a bonus sprite with his "no" gesture, which worked. Yet he was the only one?

One of the rare few moments in the game when I actually felt the warmth of a character. Again, Relm has personality, but not real story. But I also admit she doesnt need backstory; she's a child! I think we are on agreement on the world of Ruin. People always say that the end of the World of Balance is the midway point.

Up to that specific point, I enjoyed the game. There was story going on, every character actually did something, or was busy with something, and the evil villain of that point, the Emperor, actually made sense. Just the moment Kefka becomes the main villain, things go screwy. I can deal with Kefka being a raging lunatic who wants only wanton destruction I'll still take that excuse over Necron's retarded excuse in FF9.

But it's just The feeling of being lost is appropriate of course; Celes has been in a coma for a year, so naturally she shouldn't know whats going on. And you can run into either Terra or Edgar depending on you going left or right, that I don't mind either. But once you get to Setzer, you only need to find other characters to finish the final dungeon. And considering that's the ONLY reason you need characters, it's just dumb.

Thats the very moment where characters become nothing more than meaningless sprites, needed only to step on a button and nothing else; they lose all credibility. Even worse; you can completely miss the non-bonus characters just because you forgot about them. Relm and Strago werent on your team long enough to remember them.

Mog never had a story, so unless you used her in your team all the time, you might forget her. Gogo and Umaro we also agreed on, are bonus characters and they are excused there.

Edgar and Setzer you run into anyway, and it's unlikely you will forget about Terra and Sabin. But I only ran into Cyan and Gau because I happened to speak to the right npc's by coincidence.

Now don't get me wrong, I hate a linear-only-rpg, and the freedom given in the world of Ruin is refreshing. But it's somewhat of "to much of a good thing" if you catch my drift.

FF8 had it too, but to a lesser extent than FF7. Of course, it's not fair to compare FF6 to the later games. Even so, I do believe Square themselves noticed how this was a flaw in the game, as they notably tried to improve this later on.

One thing I forgot to comment on, and this was very unfair on my part; the graphics. While the npc's and the playable characters have very poor sprites, I must comment on how welldesigned the monster sprites look. Very welldesigned, detailed, and a lot of monsters Behemoths, Marlboro's, Tekbots look like miniature works of art. Ok then Trolls aren't like that. Trolls post purely within order to annoy people. This guy didn't.

Hell, he even said so himself. He didn't, at any time, try to insult or purposefully offend people within his first post, nor within his replies.

Seriously, why does the internet seem to destroy people who give words of insult, but when something TWICE this long Believe me here. He didn't try to offend anyone, at least not intentionally. All he did was point out several viable criticisms. That is all. Oh, and by the way, I'm not biased. You seem to have missed the point though: like a lot of people, he plays the 'it's my opinion' card. You know, the one card that suppose to make you immune to criticism just for pointing out you have one, but blurting it out in the opening unprovoked thinking no one was going to come up to him and say otherwise and the fact that he came off across as a little condescending towards those who wouldn't come to respect his opinion either.

Kaihedgie , December 10, UTC. But he never wanted to make himself immune to criticism. In fact, he was asking for criticism from people. I agree his tone could be viewed as condescending, but really, this is what we're gonna pick on? I think we could all be big enough to ignore a condescending tone when a guy is actually trying to put forth some points for discussion, especially when it wasn't offensive and the "tone" wasn't directed at anyone specifically, perhaps more just reflected his state of mind when he wrote his rant.

Now, talk down with a condescending tone specifically to me for example, then we might have trouble. Michelrpg Ashes, I am glad that you as a fan were not insulted by my original post. You say you are a big fan of FF6, could you share what you really liked in this game, and if possible, why you like it?

Kai, I am fully aware I can sound Believe me when I say that I don't intend to sound like that in the slightest. I'm not native english, and the way I write is just the way I learned it from old books I read in english. I know I appear pompous sp? I enjoy videogames like many of you, and I certainly don't think of anyone badly or as a lesser person if they enjoy a game that I don't.

And as for the FF7 comment; of course it's going to lead to assumptions. So while I enjoy both of those games, I am objective enough to see both the good and bad sides in those games. In fact, I am not so much different in how I treat FF6; I see both the good and the bad sides, and I comment on both as such.

It just happens to be that I see more negative points in FF6 than I do positive points. And Keltain is also right; I do not wish to make myself immune to criticism. If I wanted to do that I would write it down on some forum and disable any replies. I welcome people pointing out where I am off or not. Discuss, to see if my opinion could use some altering or not. Have people see things from both sides, you know?

The only thing that does bother me is how people only post a complaint about me not liking FF6, hiding behind the excuse of "Oh its just a troll" or "Oh, a hater", which is only a waste of time and space.

And yes, another pompous post, I know. It's a writing style, not my personality. Michelrpg I merely stated I didn't find FF6 as good as most people make it out to be. The worst I said of it was that it was, in the end, an "average" rpg. There is nothing wrong with that. Blackheart, you did prove a point here, by acting this way merely because I mention CT being an overrated game.

I didn't even have to say it is good, or bad, or boring, or fun, or anything. And thats a problem with many players; a game being overrated does not mean I find it a bad game. You are being shortsighted here. I once made a review of CT years ago where I gave it a solid 9 out of 10 based on graphics, story, character development, and all that other stuff. The highest I ever graded a game would be Metal Gear Solid, which was granted a humble 8-minus.

But do I believe CT is overrated? And like with many other games, including ff7, it has been ruined by overzealous fanboys who cringe at the mere mention of someone not agreeing with their opinion on it being the best game ever. Your rant is not only ridiculous, it's unnecessary, since you obviously didn't bother to read what was said. If you're going on a rant, at least have the courtesy to read the thread in it's entirety.

As for Blue Ivory: You contributed absolutely nothing with both your posts. If you have something useful to say, say it.

But don't lurk around this thread waiting for people to go overboard on me while you just make meaningless posts that nobody but yourself cares about.

Dissidian michelrpg, what I think people are saying is if you don't like just keep it simple. You could've just kept it simple and been like "I just finished FFVI and thought it was mediocre at best. What did you guys think about it". For example FFVIII a story about some idiot who falls in love with an attention whore that just likes to go around from guy to guy.

Then they end up fighting some witch who comes at the very last second of the game to fix some sort of time paradox that makes very little sense. The battle system is ridiculous and the characters are blobs with no uniqueness besides their attack animation and limit UNLESS you junction and stuff. As far as the characters themselves?

Flat, boring and no development whatsoever. I could go on, but do you get my point? Expressing opinions is fine, negative or positive, and I couldn't care less if you had posted something like what Dissidian said, but in my eyes, I simply see someone wanting unnecessary conflict. So, yes, as Mango said, a troll. Dissidian Oh, lol. Har har har. Anyways, just click edit, look at the coding, and remember what to put down every time you want to use your template. You are now saying things I never said.

You are entitled to your opinion, just as I am to mine. But where I state my opinion regarding a game that I wish to talk about, you state your opinion about the length of my opinion and several other things that are unrelated to the topic I wished to talk about. As for your template comment; what the fuck? My opinion about you was fairly neutral until that elitist comment came up. Im not going to use a template and if you don't like it don't post here. It will make us both happy moogles.

Dissidian, you do have a point. Yes, I could have said "It's mediocre". But do you really believe, judging the reactions here, that people would have reacted much differently? I don't to be honest.

Also, I made the post long to explain what exactly I did not like, hoping that people would state how they believe I am wrong in some areas, and why I am wrong.

Instead people complained about the length. And from an even more personal point of view; if someone says "I don't like this game", the in my eyes logical followup reply would be "and what didn't you like about it? I could be wrong, but that's usually the way discussions about games go. As for FF8, well I'm not argueing anything there. The main character is a bit too much like Cloud moody, loner , the draw system is horrible, and the game itself is ridiculously easy, possibly the easiest or second easiest game I ever played.

But despite its flaws, it is still a game I like. In , Final Fantasy 6 made its way into the mobile market with a release on iOS and Android devices. This version of the game retains some of the changes and bug fixes of previous releases, but the graphical style of its SNES, GBA, and PS1 versions was redone, eschewing FF6 's signature design for a less pixelated yet blurrier look.

The UI also received a redesign to accommodate the change in platform, leaving longtime fans of the game dissatisfied. In the time between the various releases of FF6 , tools started becoming available for players that weren't always readily accessible.

Mods and ROM hack to improve games became a common part of gaming over the years. As fans continued to look for a definitive version of FF6 , the modding and ROM hacking scenes took matters into their own hands. Both keep the game effectively the same, while restoring some of the sprites in the U. The Relocalization Project ROM hack uses the script of Final Fantasy 6 's Game Boy Advance version as a base, retranslating the game from start to finish and fixing numerous bugs and issues in the process.

However, for fans preferring something more akin to the original, the Ted Woolsey Uncensored Edition essentially uses the original SNES version's script and updates it for accuracy and tone, maintaining the intent of the SNES game. While also fixing bugs, this ROM hack cleans up the dialogue boxes and adds clearer descriptions of in-game items and magic. Then, Kefka destroys the world. Game over. Just kidding. But everything has changed now. A year after the events of the floating continent, playing as Celes, you wake up alone in the newly forged World of Ruin, where Kefka sits in a giant tower all day, using magical laser beams to zap anyone who makes him angry.

For the next few hours the game turns into a series of optional, non-linear quests to go find the rest of your allies and defeat Kefka. Character with the best tragic backstory: Setzer, who lost his best friend in an airship accident, which is revealed when you invade her tomb, which is infested by monsters for some reason. The scene is constructed perfectly:. If she fails, he dies. Then this happens start at :. What a haunting scene. Fun fact: the track playing in this scene is a slowed-down version of the Opera House song.

More on that later. The funniest scene: I know I keep talking about how sad this game is, but Final Fantasy VI is also a genuinely funny video game. The dichotomy is yet another thing that makes it so great. When we first meet Kefka, he seems like comic relief. He stomps through the desert, complains about getting sand in his boots, and gets punked by Edgar in Figaro.

Kefka has no real motivation or goal. He just wants to destroy things. By equipping a piece of magicite, a character can learn all of the spells that belong to that esper. Take enough time to grind and you can deck your entire party with the best spells in the game, turning them all into walking nuclear weapons, and if that sounds like it makes the game too easy, well The biggest problem: Final Fantasy VI is way too easy. Speaking of crystals: There are none!

This is the first Final Fantasy that ditches the crystals in favor of other MacGuffins, namely the three statues. Bosses included. The other gimmick: Each character has his or her own special ability. The first is a traditional, linear adventure about an evil empire and the rebels who fight against it.

This arc culminates in an apocalypse; players fail to stop the plans of the villain Kefka, and the world falls into ruin. The second half is more freeform, allowing players to wander across the shattered landscape, rejoining old friends and gaining the strength to strike back. This pioneering approach meant that the narrative was largely player-driven in the second half, focusing on smaller character-centric episodes instead of a following a prescribed path with clear objectives.

Though it differs in some ways, this formula is a part of the basic structure that open-world games would employ years later. Final Fantasy VI also laid some important groundwork for the future of the series.

More importantly, it also moved toward a more cinematic presentation with moments like the iconic opera house scene — a sequence that, all these years later, the industry still remembers with clarity and fondness. The groups were smaller, and the content was more personal in some ways. In , we spoke to Kitase about the development of this classic title for a feature in Game Informer issue The game was celebrating its 20th anniversary then, but Kitase's behind-the-scenes insights from that interview are still relevant today.

So in celebration of today's big milestone, we're revisiting that glimpse at what shaped Final Fantasy VI into one of the most revered RPGs ever made. Game Informer: When you began making the game, did you know that it would be the last 2D Final Fantasy? If so, did that add any extra pressure to exit the bit era in style? As a result, Final Fantasy VI became the last bit game in the series. Thoroughly crafted stories dedicated to each and every character may have been the biggest factor that has appealed to fans and may be the reason this game has received their lasting support.

The two halves of the game are very different. How did the team arrive at the decision to split the game? Were you ever worried that players might feel lost in the second half without direction? When we started developing the game, only the first half of the script was completed and the second half was still a blank slate this was typical for Final Fantasy games back then.



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