Who is void in dota
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant. Notes: Time Walk moves Faceless Void with a speed of Faceless Void is invulnerable during Time Walk.
Does not disjoint projectiles upon cast. Does not travel the full distance, when targeting closer than the max distance. Upon cast, any damage Faceless Void took in the last 2 2. This includes damage dealt by allies.
Since it is a heal, it is fully affected by heal manipulation. Backtracks the 3 damage types , but not heals and HP Removal effects e. Sunder , Soul Ring etc. Status buffs and debuffs, ability cooldowns and mana values are completely unaffected. With Aghanim's Scepter , Time Walk triggers Time Lock based on its current level on every enemy within radius at the destination point. Does not perform instant attacks to trigger the Time Lock. Instead, the force proc modifier is placed on enemies, which makes Time Lock trigger on them.
Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occurring. Ability No Target. Damage Magical. Deals damage per second for each cooldown. Effects persist if debuff was placed before spell immunity and when not dispelled. For those facing off against Darkterror, each moment seems to stretch into eternity.
Notes: Affects units in the Fog of War and invisible units, but not invulnerable and hidden units. Affects cooldowns of passive abilities, but not the cooldown of items.
Deals damage in 1. The damage per second and movement speed slow increasing talents do not update already existing debuffs on enemies. The slow and damage per second have no stack limit. Each ability on cooldown adds a stack. Also counts the cooldown of hidden abilities e. Abilities acquired via Spell Steal which are on cooldown and already lost do not count, as they are not hidden, but removed. The debuff checks all cooldowns continuously, and adapts the slow and damage values and stack count immediately.
Abilities affected by Time Dilation can still be reset e. Refresher Orb. Multiple instances of Time Dilation do not stack, but refresh the duration. Ability Passive. Adds the chance for an attack to lock an enemy unit in time while attacking it a second time. Fully stacks with the bash from Skull Basher and Abyssal Blade. The strike of the Faceless Void lands with dimension shifting force. Notes: Does not stack with other bashes. The proccing attack first applies the debuff, then its own damage.
Time Lock works against allied units, but not against wards and buildings. Upon proccing, the stun debuff gets applied. The bash damage is dealt in a separate instance and is spell damage. It is not added as attack damage. This means the damage works with spell lifesteal and spell damage amplification , but not with lifesteal , crit , or cleave.
The second attack is an instant attack , which can proc any attack modifiers except for cleave including Time Lock itself and on-hit effects normally. They do not have True Strike. Applies the instant attack first, then Time Lock's own damage. Despite the visual effect, the angle of the second attack is still based on Faceless Void's position, so cleave hits towards where he is facing, and not the image that appears.
Adds an average of 1. The damage increasing talent immediately updates already procced instances of Time Lock. Time Lock uses pseudo-random distribution. If used in this time period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Replaces Time Walk while active, instead of being in a separate slot. Notes: Requires Aghanim's Shard to be unlocked. Sub-abilities are automatically acquired e. If the caster does not have the required item, this sub-ability does nothing.
Notes Time Dilation places a debuff that increases the cooldown of used spells by its duration. Spells used while under the effect of Time Dilation are not affected. Has no effect on items or abilities with no cooldown e. Passives with cooldowns e.
Multiple casts of Time Dilation will only refresh the debuff. Skills that already had their cooldown increased will not have it increased again. Refreshing an ability does not decrease the stack count. Targeting Passive. Damage Type Magical. Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage with an extra attack.
The strike of the Faceless Void lands with dimension shifting force. Notes The bonus attack can proc additional Time Lock attacks. Affects Units Buildings. Creates a blister in spacetime, trapping all units caught in its sphere of influence.
Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed. Radius Attack Speed Bonus In Chronosphere When a rift opens to Claszureme, all poor souls caught within will likely never return.
Notes Units, wards, and buildings caught within Chronosphere are stunned and cannot act. Force Staff and Geomagnetic Grip cannot move units disabled by Chronosphere. Faceless Void's movement speed is hasted to with phase within the Chronosphere.
All units controlled by Faceless Void are able to act freely within Chronosphere. Faceless Void and his illusions are immune to enemy Chronospheres, but units under his control are not immune. Faceless Void will not receive the speed and phase buff when inside an enemy Chronosphere.
Couriers and invulnerable units are unaffected by Chronosphere. Chronosphere has a radius of flying vision and true sight.
If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits. Available Duration 1. Affects Self. Faceless Void dodges backward in time, eluding damage from attacks and spells. Notes Backtrack can dodge any damage instance, including spells and true strike attacks. Backtrack does not dodge the secondary effects of spells, such as stuns and slows. Non-Damage Types cannot be backtracked.
Does not disjoint projectiles upon teleporting. The damage and the 1. Dissimilate first applies the damage, then the stun. Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him.
The shield gains increased damage absorption for each enemy hero the pulse hits. Silence Duration: 2. Number of Charges: 2. Charge Replenish Time: Causes Resonant Pulse to silence and gain two charges. Inai never hesitates to shroud himself in the essence of his true self when forced to interact with the mortal plane. Notes: Interrupts Void Spirit's channeling abilities upon cast. Resonant Pulse is a thin ring expanding outwards at a speed of , taking 0. It can be avoided by teleporting towards Void Spirit over the ring shortly after cast.
Enemy units hit by the ring are damaged, and release a projectile towards Void Spirit. These projectiles travel at a speed of and cannot be disjointed. While active, if the base shield is depleted before these projectiles reach, they create a new shield, with their own capacity. The pulse is bound to a modifier. Multiple instances of the modifier stack, so that each cast releases a ring. The modifier is lost upon dying, therefore dying stops the ring.
The shield only works against physical attack damage. Other damage types and spell damage of any kind is not blocked. Resonant Pulse fully negates , causing several on-damage effects to not trigger.
Blocks damage after armor and damage block reduce it, but before any other reductions. Multiple instances of the shield do not stack, recasting refreshes the duration and resets the absorption value. With Aghanim's Scepter , Resonance Pulse first applies the damage, then the silence debuff.
Goes on a 0. Ability Target Point. Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 2 seconds and then detonates. A small step for Inai creates great devastation on the mortal plane. Notes: Void Spirit is teleported instantly towards the targeted point upon cast. Astral Step first applies the instant attack, then the debuff. Causes Void Spirit to perform an instant attack on every enemy unit along the path.
These instant attacks can proc any attack modifiers and on-hit effects normally, except for cleave. They have True Strike , and completely ignore disarms. All hit enemies also receive the movement speed slow debuff.
This debuff deals damage upon losing it. This means dispelling it causes the damage to happen earlier. Multiple instances of the debuff fully stack and work independently from each other. Hero Talents Dissimilate Stuns for 1. Increased Dissimilate cast time from 0. Aghanim's Shard upgrade: Reduced Dissimilate damage bonus from to Level 25 left talent: 2s Dissimilate stun duration reduced to 1. Level 25 left talent: 2.
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