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Release Date. Resident Evil 3 Remake is a Hit. In Ghostbusters: Afterlife, when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original ghostbusters and the secret legacy their grandfather left behind. It is written by Gil Kenan and Jason Reitman.
Gilbert, and Jason Cloth. Ghostbusters: Afterlife arrives in theaters on November 19, Locations in Fallout. Categories Fallout locations. Universal Conquest Wiki. This page lists all locations in Fallout. The content is not described in full detail on this page. For details, please see the respective articles. For locations in other Fallout games, please see " Location ".
Thus they are rewarded with exile into the desert, for, in the overseer 's eyes, the good of the Vault. There is an alternate, non-canonical ending available if the player character has the " Bloody Mess " trait, has accrued significant negative Karma throughout the game, or performs the action manually in which the Vault Dweller shoots the overseer. Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip.
None of the inhabitants are permitted to leave the vault, under the leadership of the vault's overseer, who is dedicated to protecting and sheltering them. Vault 13 was probably located under Mt. Whitney, as it roughly matches the location of the mountain. The mountain looks very similar to illustrations of the location in the game and is rumored to have a large underground research center inside.
Vault 15 was once occupied by an enormous number of people of very different ideologies and cultures. The overcrowding and the diversification led to four different groups leaving, three of them forming each one raiding group - the Khans, the Vipers, and the Jackals - and one of them settling down and founding Shady Sands.
Vault 15 is now lair to several mutated animals. A water purification chip is nowhere to be found here. A group of former Vault 15 inhabitants has founded a small village between Vault 13 and Vault Shady Sands is led by Aradesh , who asks the Vault Dweller to help get rid of the radscorpions who are threatening the village.
Here, the Vault Dweller can recruit Ian , an experienced traveler and gunman, to their group. It is also possible to "recruit" Tandi , the daughter of Aradesh, by not returning her to town after her kidnapping. An obelisk in the center of the city has the inscription "In remind of hope and peace. A clan of raiders known as the Khans, led by a man named Garl , have set up a camp near Shady Sands.
Tandi, Aradesh's daughter, is eventually kidnapped by the camp's raiders, and it is up to the Vault Dweller to save her, choosing from a variety of methods. Surrounded by piles of wrecked cars, Junktown is run by the shop owner Killian Darkwater , who is also the sheriff and grandson of the town's founder. Junktown's gates are closed in the night, and drawing weapons is not allowed except in self-defense. Gizmo , the town's casino owner, wants Killian dead because he "cramps [my] business.
The Vault Dweller can also recruit Tycho, a ranger, and Dogmeat, a wild dog, to their group. As a major commercial town, the Hub is the most quest-filled location in the game. It is divided into several districts, each one controlled by a powerful group of people: the Water Merchants , the Crimson Caravan and the Far Go Traders.
Here the Vault Dweller can send water merchants to Vault 13 to extend the time limit in which they must find a water chip. The remains of what was once Bakersfield, California.
Overrun by ghouls and containing a vast sewer system, Necropolis is the aftermath of Vault Vault 12 was designed by the Enclave so that its door could not close and the vault's occupants would be exposed to high doses of radiation. This led to the transformation of its inhabitants into ghouls after the Great War. The ghouls were divided into three groups: the surface dwellers, who are the most numerous, and paranoid about non-ghouls and outsiders; the glowing ones , heavily irradiated ghouls, rejected even by their own, and the so-called underground ghouls, living in the city's sewers.
It is here that the Vault Dweller finds the water chip while observing an unusual super-mutant invasion, which may be a serious threat to humanity's future. The Boneyard, also known as the Angel's Boneyard, is the remaining portion of the Los Angeles cityscape. This is one of the later towns that the Vault Dweller may visit, receiving upgrades for end game equipment: the turbo plasma rifle and hardened power armor.
The player character may also recruit Katja here. Headquarters of the Brotherhood of Steel , shown as "Brotherhood of Steel" in the Pip-Boy , an organization with roots in the US military and government-sponsored scientific community from before the Great War. The outpost consists of four underground levels; with level one closest to the surface and level four the furthest underground. Level zero is the on-ground entrance. It is here that experiments were conducted on laser and plasma weapons, and the development of the FEV and power armor took place.
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